Introduction

The LEGO program aims to introduce students to the world of LEGO robotics and the FIRST LEGO League (FLL) competition. The program is divided into three terms, each with a specific focus. LEGO and FLL help students learn STEM skills like science, technology, engineering, and math. They also develop soft skills such as creativity, problem-solving, teamwork, communication, and critical thinking. These skills are valuable for real-world applications and future careers.

Term Introduction

Term 3: FLL Launch

  • Objective: Prepare students for the annual FLL challenge.
  • Activities: Design thinking workshops, robot design and programming, and team-based challenges.

Term 4: FLL Competition

  • Objective: Participate in the FLL competition. The dates for the 2026 competition at KIOSC are:
    • Tuesday 10th and Wednesday 11th November, 2026
    • Teams will need to sign up and choose one date to attend on the FIRST Australia Dashboard.
  • Activities: Competition preparation and participation.

Overall, the program aims to develop students’ creativity, problem-solving skills, teamwork, and engineering knowledge through engaging LEGO robotics activities.

Introduction 

Learning with LEGO provides opportunities for students to engage in all aspects of STEM (Science, Technology, Engineering and Mathematics). 

LEGO robotics is a great way to get students engaged in STEM learning. It allows them to be creative and hands-on while learning important concepts in science, technology, engineering, and math. Come to KIOSC for a day to learn how to use the robots and programming. 

FIRST LEGO LEAGUE is an annual competition for schools to compete. It requires a team of 2-10 students. This can be designed as a class activity, and only send 10 active member to the Regional Comp hosted at KIOSC in November. 

Program Overview 

This program engages students at every level, providing hands-on experiences in creativity, collaboration, communication and critical thinking skills. 

  1. LEGO Motors and Movement

Students explore the basic program of the LEGO EV3 Mindstorm Robots. They will program the robot to move and will develop an understanding of how robots perform tasks. 

  1. LEGO Build and Design

Students build attachments to the base robot. They then program the robot to perform different functions (push/pull, up/down) 

  1. LEGO Challenge Mat

Using all the knowledge from the first two sessions, student are now challenged with completing a LEGO Challenge Mat. Mat choices include – Animal Allies,  Into Orbit and City Shaper. These are just some of the challenge mats available from FIRST LEGO League Australia (FLL). For more information on FLL – https://firstaustralia.org/ 

Curriculum Focus

Digital Technologies / Design Technologies / Mathematics