
Year Level: | |
Industry Focus: | |
Technologies used: | |
Max Students: | 24 |
Duration: | 90 Minutes |
Booking Eligibility: | Open only to KIOSC partner schools |
Program Overview
Book in conjunction with “Discovery: Bioplastics” for a 9.30-1.30pm day of learning.
What students will learn:
This program explores the serious problem of ocean pollution caused by human activity, particularly the massive amounts of plastic waste. Students will learn how this pollution creates huge “garbage patches” in the ocean and harms marine life. Learners will investigate how technology can help clean up this mess by creating a interactive online Scratch Game. The game design engages students to create an underwater drone to clean up the ocean while avoiding marine life.
What students will do:
- Identify the different ways oceans get polluted.
- Understand what ocean garbage patches are.
- Discover how technology is used to clean the oceans and protect marine animals.
- Create their own interactive ocean clean-up game using the Scratch coding platform.
This program connects to real-world careers in environmental science (sustainable ecology) and computer technology (information technology), showing how these fields can help solve important environmental problems.